Tuesday, November 11, 2014

Leather Bag

Continuing on with the "Scarlett Foxx" character, this would be her leather bag.  The goal is to create 2 meshes: one with higher textures and and a higher polygon count for cinematic renders and a version of that with slightly smaller textures and a lower poly count for real-time applications.  Seen here are the finished high poly (aside from a few touch ups) bag and the sculpt with which I used for baking data.


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